Palace of Nirvana


Nirvana Palace was the latest PvE instance created in PWI to offer some challenge to us all as part of the Tideborn expansion. It offers level 100+ players a chance to gather materials for making grade 15 weapons and armors. To those after those weapons and armor, it is a long-term commitment. To those after quick coins, it is certainly worth doing.

Check your gear, genies, mana pots and hp pots.

Damage Dealers: The bosses take a considerable amount of time to kill so a high damage dealing squad is recommended. Also keep in mind that Vampiric Sovereign is a timed boss. It will one-shot your whole party if you fail to kill it within a certain timeframe.
Cleric: You do lose experience points in nirvana. Make sure your cleric has at least level 10 or Sage/Demon resurrection skill. Also you may want a cleric that is quick to recognize a situation where purify is needed especially with poison mobs like with Ashura Sovereign and Noxious Sovereign
Purge: Someone who can purge would be beneficial in dealing with Noxious Sovereign. Although it is possible to do without purge, it will take longer because the boss self-buffs. Venomancer purge skills are 100% effective, whereas purge poles and purge bows may activate by chance.


NPCs and Monsters may talk in common chat and give away clues how to defeat them.

Mysterious Old Man: The Mysterious Old Man NPC will follow you throughout your journey into Nirvana Palace. He gives you very specific advice in most of the rooms that clues you in of what is required to finish the stage successfully. He talks in red text.
Bosses and their lackeys: Bosses and monsters also talk in common chat. It may help give a story, clue you in of what not to do, or it could merely be a taunt. They talk in yellow text.


Nirvana Chests: All bosses except Inferno Sovereign drop reward chests. Each chest may contain the following:

1x Uncanny crystal (for forging Nirvana armors)
1x Rapture crystal (for forging Nirvana weapons)
1x Flawless shard
100x perfect stones
1x mirage stone

Drops from the final boss: The final boss is the Vanished Ancestor. Upon defeating him he drops 2 items which may be any of the following:

Rapture crystal (for forging Nirvana weapons)
Uncanny crystal
Mirage stone

There are seven stages in Nirvana Palace. You will encounter one boss in each stage. The first three stages and the final stage always have the same bosses. The other stages have random bosses.

Stage 1: Infernal Lair
Boss: Inferno Sovereign - This boss does massive single-target mana drain at range, melee physical damage and AoE seal. Blue circles appear on the floor and cause 5001 damage to anyone caught in them when they explode. They may overlap. For example, 2 traps overlapping could cause 5001+5001 damage. Extreme poison, curse, and amplify damage are effective.

Turn on effects to full in order to see the blue circle traps. Have someone, preferably an archer or BM, run in and hit the boss to tank it and take aggro. Once the boss is hit, stone gargoyles appear in a circular pattern around the center of the room. Everyone including the tank should then focus on destroying the gargoyles while avoiding the blue circles on the floor. Once the gargoyles are destroyed, attack the boss while avoiding the blue circle traps. Kill the boss. It drops coins only.

Stage 2: Noxious Den
Boss: Noxious Sovereign - Fairly easy boss. It does poison damage at melee and at range and physical melee damage. It also buffs its physical and magical defenses significantly. Extreme poison, curse, and amplify damage are ineffective.

Melee or range tank would do; whoever does the most damage. Cleric should be ready to purify once in a while to decrease the stacking poison damage. When the Mysterious old man talks (red text), the boss will buff itself. Purge it or killing this boss will be longer than necessary and cost the cleric a few mana more than needed. Kill the boss and pick up

Stage 3: Vampire Domain
Boss: Vampiric Sovereign -This is a timed boss. If you do not kill it fast enough it will wipe out your whole squad in one hit. It does massive squad-mana drain. Extreme poison, curse, and amplify damage are effective.

Get your sparks ready. Hit the boss with a range skill and pull it back. Once hit, six Reaper Foxes appear (that is the reason you hit it with a range skill and pull it back, so that only the boss will be pulled without pulling the foxes). Like the first boss, the six foxes need to be killed first before this boss can actually take damage. The time of death of each fox must be as close to the other foxes as possible. If even one fox survives several seconds after the other five die, the other five will respawn at full health. Use your AoEs. I would advise against using single attacks to be safe. There are many ways to kill the Reaper Foxes. Some ways that have been done are:


Everyone on the boss. Wizard or archer with hp pots and maybe Tree of Protection genie skill runs into the middle of the mobs and start their AoE in such a way that all the foxes are hit, while potting to make sure they survive.
Hercules on the boss. Everyone else stand in the middle of the foxes and AoE them. Barb finishes off at around 60% fox health with an Armageddon
The BM runs across the mobs and pulls them to one side in such a way that they bunch up then uses Heaven's Flame and bramble rage (genie skill). This is probably the most popular method.

The boss will occasionally AoE mana drain everyone. Nice to have low level MP posts handy especially if you do not have an mp charm on. Red text from the Mysterious old man talking signals the start of the AoE mana drain. Sparking works. Kill the boss quickly before she wipes out your squad!! Pick up the nirvana chest.

Stage 4: Demonic Niche - There are three random bosses in this room

Boss 1: Demonic Tyrant - It looks like the Machinoslitt world boss. It does melee physical attack and ranged lightning attack. Later on, at around 25% hp, it will do wide range AoE metal attacks. Extreme poison, curse, and amplify damage are ineffective.

Once tanked, 2 types of monsters occasionally appear next to party members - Whitefeather Golems and Darkwing Corpses, so all members should stay close to each other. Someone, preferably an archer because of no channeling, should be assigned to kill Darkwing corpses as they appear. If you do not kill them within a few seconds, they will explode and cause 5001 damage to each squad member. The designated person should just tab through until a Darkwing Corpe appears then hit the attack button. Do not kill the Whitefeather Golems. Killing them causes them to explode and deal 5001 damage to squad members. At around 25% of boss hp, the tyrant will start AoE metal attacks. The cleric should then do AoE heals. Continue killing Darkwing Corpses and healing after AoE metal attacks until the boss is dead. Pick up the nirvana chest

** Hercules can only tank this boss if no mistakes are made**

Boss 2: Demonic Dictator - this boss looks like a centaur wielding an axe. It deals melee physical damage, and very massive medium-range and multiple AoE physical damage when it goes into a non-purge-able frenzy. Extreme poison, curse, and amplify damage are effective.

Someone with decent physical resistance should tank this with a skillful cleric. Pull the boss to one side wall of the room and tank it there. When red text appears, quickly run to the opposite wall of the room while the boss becomes static and does its frenzy attacks. After that the boss will run towards the tank. Repeat this tactic until the boss is dead. Extreme poison, curse, and amplify damage are effective. Pick up the nirvana chest

Boss 3: Demonic Sovereign - this mace wielding boss does melee physical damage, casts physical weakness and AoE stun.
Tank the boss and have the squad stay together. Occasionally 2 Shadowmetal Ghouls appear that do melee physical. That is the reason to have members stay together so that it will be easier to use AoE attacks on them. Continue attacking until the boss is dead. Pick up two nirvana chests.

Stage 5: Ashura.s Hollow
Boss 1: Ashura Tyrant - A relatively straight kill. Tank it. Kill it. Yellow polygonal traps form on the ground and rocks drop from the ceiling. Both of these are relatively weak and therefore not worth dodging. Just have AoE heals and destroy it. Pick up the nirvana chest. Extreme poison, curse, and amplify damage are effective.

Boss 2: Ashura Dictator - It does melee physical damage. Cleric should be ready to purify. Three Ashura Bloodserpents spawn occasionally and slither towards one member of the party. BM should AoE as soon as they appear. Each bloodserpent that reaches their target does massive poison DoT. Purify these ASAP. Sometimes when they die, their bodies explode in a purple cloud of poison. Step away from these quickly or you will suffer poison DoT. Purify as needed. Kill the boss and pick up the nirvana chest. Extreme poison, curse, and amplify damage are ineffective.

Boss 3: Ashura Sovereign - This is a pretty strong boss. He does melee physical damage, casts stun, physical weakness, and bleeds. He also has a speed buff and random aggros. Attack the boss and finish it off as soon as possible. A tank with high physical defense and/or hp, with alpha male is good for this. Use alpha male when it randomly aggroes the cleric. Clerics should be utilizing their defensive skills and invulnerability accessories as needed. Once the boss is dead, pick up two nirvana chests. Extreme poison, curse, and amplify damage are effective.

Stage 6: Heaven.s Colliseum
COLOR="DarkOrange"]Boss 1: Arbiter of Flames: [/color]The easiest boss in this stage. This does physical melee and ranged fire attacks on tanks. It also has a 49% hp reduction skill and sets firebombs at the feet of your squad members. Watch common chat for clues what his next attack is.

Ranged or melee tanker with enough hp and defense stats will do. Stand apart from each other. Once tanked watch that boss talking in common chat in yellow text to know what special moves it will do so you can act accordingly:

Originally Posted by Arbiter of Flames
You will be purged in the celestial flame. This causes 49% HP damage to the squad. Party heal your squad.
Originally Posted by Arbiter of Flames
The flames of heaven will consume you and burn a cleansing fire across the world sets fire traps where squad members are that explode and deal massive damage. Move away from them. Standing apart from each other prevents damage stacking from more than one fire bomb.

Kill the boss and pick up the nirvana chest. Extreme poison, curse, and amplify damage are effective.

Boss 2: Goldwing Phoenix - High damage dealers make this easier. A small phoenix is waiting for you when you enter. When you get its HP down to 50% it will evolve to a larger version. It does melee physical and ranged fire attacks. When you see red text in common chat, fire traps will spawn where some squad members are. Move away from them fast. These traps are permanent. The longer you take to kill the boss, the more traps there will be in the room. If your squad wipes out, the number of traps so far will remain. Have the tank move around the room so that he/she and the other squad members are out of the fires and have an escape route. Kill this boss fast and pick up the nirvana chest. Extreme poison, curse, and amplify damage are ineffective.

Boss 3: Ashura Netherqueen - This stage requires some awareness and quick responses and keeping an eye on the common chat and minimap, and Holy Path as a genie skill. Tank the boss with all your party members in the middle of the pentagram. When you see red text, watch the minimap for an NPC to spawn and run quickly to that NPC (another Mysterious Old Man standing on a red circle), while avoiding the fox that spawns. Netherqueen will cast a one-shot AoE that kills anyone that has not reached that NPC. Kill the fox spawn then attack the boss. Continue this pattern until the boss is dead and pick up the two nirvana chests.

Vanished Ancestor: The final boss of nirvana palace.

-Assign a tanker
-Assign a runner to collect open (by attacking) the chests containing elemental seals

1. Stay close to each other. Use a tanker class or Hercules pet to tank him, while other members attack him. After a few minutes, an elemental monster appears next to one of your party members. These monsters explode in about 30 seconds, causing a party wipe. Identify the element type then seek the appropriate chest from the table below to obtain the correct seal against the elemental monster.

Stand next to the elemental monster and right click the seal in your inventory. DO NOT accidentally use the seal on the Vanished Ancestor

For example: Prima Wood appears => Find the Pure Gold Chest to obtain the Wood Chop Seal.

2. Repeat this until the Vanished ancestor is dead

Using the Seal
To use the seal, whoever gets it in his/her inventory must go close to the Elemental monster, target it then double-click or right-click the seal from the inventory. DO NOT ACCIDENTALLY USE THE SEAL ON THE VANISHED ANCESTOR

__Elemental Monster_________________Chest______________Seal__
Prima Wood-----(Wood Type)-------Pure Gold Chest---------Wood Chop
Secundo Fire----(Fire Type)--------Water Flood Chest-------Fire Proof
Terzo Earth-----(Earth Type)-------Hard Wood Chest--------Earth Break
Quarto Metal----(Metal Type)------Blazing Fire Chest--------Metal Smelt
Quinto Water---(Water Type)------Thick Earth Chest--------Water Resist


Special thanks to Maky (Makeda) for helping me think up the currently popular method of finishing off the Vanished Ancestor found innovative ways to master Nirvana Palace and who continues to be so innovative in instances.
Also thanks to the following who contributed in mastering Nirvana when no one else would - shermanss, Nasrath, Xoria, Sarunya, DivineMetal, Milyen, Sayenne

Have fun in Nirvana!
~Xaratul (Nefarious PVE Wizard with Mirage TT 99 magic sword )

P.S. There you go Asterelle. I finally bothered