Stolen direct from the PWI Forum.
The nature of the seeker
Discussion about seeker roles and play style.
Seekers are melee characters that wear heavy armor. They put themselves in harm's way and also use buffs and debuffs to support the squad, especially the casters. They mostly deal physical damage but also have skills that inflict magical damage.
Their roles include support, damage dealing, AOE and secondary tank.
Strengths and weaknesses
This section will be speculative until more information and experience is available.
⊲ Good survivability.
⊲ Rewards focus and reflexes.
⊲ Enhances the squad's performance (especially of casters).
⊲ Great visual effects.
⊲ Not the highest DPS.
⊲ May not be able to hold aggro for tanking.
Discussion about armor, weapons and stats.
Seeker Builds Spreadsheet
Heavy armor build for survivability
The standard seeker wears heavy armor and wields a sword or blade. This build requires 5 STR and 3 DEX every 2 levels. The remaining stat points can be invested in VIT for survivability until endgame gear is available, at which point they can be transferred to STR for damage.
On even levels add 3 STR, 2 DEX.
On odd levels add 2 STR, 1 DEX, 2 VIT.
Seekers get 15 HP for each VIT point.
Heavy armor build for damage dealing
On this build no or very little VIT would be added (e.g. capped at 20 VIT).
On even levels add 3 STR, 2 DEX.
On odd levels add 4 STR, 1 DEX.
This build would do extra damage at AOEs but would require refining the equipment for extra HP.
Light armor build
More information required.
Other proposed builds
⊲ A slightly altered sword bm build - something like capping vit at 50 then 3 str 2 dex every level.
⊲ A LA variant is also possible post 74, when the defense level buff maxes and you have that to make up for your lost phys defense.
⊲ 5 str 5 dex: kinda squishy with high accuracy and crit
⊲ 5 str 4 dex 1 vit: less squishy with good crit and high accuracy
⊲ 5 str 3 dex 2 vit (my build): good HP, ok crit, good accuracy
⊲ 4 str 4 dex 2 vit: good HP, light armor, good crit, high accuracy
⊲ 4 str 5 dex 1 vit: decent HP, light armor, great crit, great accuracy
⊲ 4 str 6 dex: very squishy, low HP, light armor, even greater crit, awesome accuracy but kinda dumb
Description of skills and recommendations on priorities.
For detailed information see the ecatomb skill database.
All seeker skills require a sword to be equipped.
⊲ High priority: Get it and raise it as soon it's available.
⊲ Medium priority: Get it and raise it when you have free spirit/coin and no other high priority skills to get.
⊲ Low priority: Don't bother, only raise its level at endgame. Only get level 1 if it is required to get another skill.
⊲ Keep at level 1: Get it as soon as available but don't raise its level because it's effective at level 1.
Rock Splitting Cleave
Melee attack. Deals physical damage. Keep at level 1
Melee attack. Deals physical damage. When the enemy has the Eye of Northern Sky status, deals extra damage, immobilizes the target and reduces the target's defense. High priority
Self-buff. Improves your movement speed for a short time. Low priority
Northern Sky Waltz
Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Eye of the Northern Sky status on the enemy. Using Staggering Strike while the status is active will deal extra damage, immobilize the target and decrease its defense level. High priority
Active blessing. Increases critical rate, attack level and defense level. Low priority
Ranged attack. Deals physical and metal damage. Medium priority
Self-buff. Decreases chanelling time for a short time. Low priority
Mob debuff. Lowers target's metal and physical resistance. Medium priority
Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Bloodlet status on the enemy. Using Stalagstrike while the status is active will deal extra damage and immobilize the target. High priority
Blade and Sword Mastery
Passive Effect. Increases damage. High priority
Ranged AOE attack. Deals metal damage. Reduces enemies' metal resistance. Consumes 1 spark. Medium priority
AOE attack. Deals physical damage. When the enemy has the Bloodlet status, deals extra damage and stuns the target. High priority
Self-buff. Increases defense level. Medium priority
Squad buff. Increases attack level. Consumes 1 Mirage Celestone. Low priority
Mob debuff. Lowers target's wood and water resistance. Low priority
Ranged attack. Deals metal damage. Has a chance to immobilize the target. High priority
AOE attack. Deals physical damage. Low priority
Ranged attack. Warps you to your target. Stuns the target. Unavailable in certain areas. Consumes 1 Spark. Medium priority
Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Spirit Bore status on the enemy. Using Gemini Slash while the status is active will deal extra damage and reduce the target's attack and defense level. High priority
Ranged AOE attack. Deals physical damage. When the enemy has the Spirit Bore status, deals extra metal damage and and reduces the target's attack and defense level. High priority
Squad buff. Increases defense level. Consumes 1 Mirage Celestone. Keep at level 1
Mob debuff. Lowers target's fire and earth resistance. Medium priority
AOE attack. Deals physical and metal damage. Damages stealthed assassins and reveals them. Consumes 2 sparks. Medium priority
AOE attack. Deals constant physical damage. Consumes 2 sparks. Medium priority
Quid Pro Quo
Debuff. Transfers debuffs to the target and silences the target. Low priority
Discussion of seeker combat stances.
Review/guide of seeker attack combos.
Suggested genie skills:
⊲ Tree of Protection
⊲ Absolute Domain
⊲ Tangling Mire
⊲ Occult Ice
⊲ Cloud Eruption
⊲ Holy Path
Discussion of situational tactics, hints.
Seeker's zhen should have higher damage output at lvl 90+ thanks to higher crit rate and usage of TT90 gold swords which have zerk.
Sage and Demon
Review of strength/weaknesses and play styles of sage and demon choices.
Specific advices for roles in BHs, TT, FC and higher level instances.
Specific information about dueling and free PVP.
Hints and information related to seeker roles in TWs.
Information specific to choices at endgame: alternate builds, preferred equipments, etc.
⊲ Level 5: Perfect Military Claymore - PATK 45-65, req. STR 16 DEX 13.
⊲ Level 10: 10 x Teleport Incense - teleports you to the nearest city.
⊲ Level 15: Aileron Kite - aerogear +0.50 m/s.
⊲ Level 20: 100 Medium Healing Potion, 100 Medium Mana Potion, Perfect Officer's Claymore - PATK 132-196, PATK +10, HP+65, req. STR 43 DEX 33.
⊲ Level 25: Raw Shard, 2 Resurrection Scrolls.
Questions and answers:
⊲ Can they use claws or fists? No, they can only use swords, dual swords, blades and dual blades.
⊲ Can they get 5 APS? No.
⊲ Do they require points in MAG? No, even their metal-based AOEs are based on physical damage.
⊲ Can they be buffed with bloodpaint? Yes.
⊲ When they use that lord of sword thing do they get healed from ALL the mobs? Yes.
⊲ What does the third eye do? It's called "God's Eye" and it's purely cosmetic.